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Fortress-Forever News - News Items


Fortress-Forever News
News: Forum and Website Moving!
Tuesday, October 28, 2008 - 09:34 AM - 3 weeks, 3 days ago   - Fortress-Forever News
We will be moving the website and forums to a new host within the next few days. There may be outages from time to time as content is transferred over. Expect improvements to the site and forums as the transfer is completed.

Dev. Journal: Circuitous
Tuesday, September 30, 2008 - 07:55 AM - 1 month, 3 weeks ago   - Fortress-Forever News
Dev. Journal: Circuitous
If you're one of those sites that is cool enough to not only have an affiliate reel, but to also have (or want) Fortress Forever to be a part of it, we ask that you use this image, if you're not already: Many thanks. For the code impaired: You're also welcome to download the button and host it on your own site if you'd prefer.

Dev. Journal: [AE] 82694
Monday, September 29, 2008 - 08:40 AM - 1 month, 3 weeks ago   - Fortress-Forever News
Dev. Journal: [AE] 82694
Well we got tired of waiting for somebody else to do it, so we decided to take matters into our own hands.So we decided to change one of the official servers to AvD. Not to sure if it's the right name but you get the idea. 206.123.95.85:27015 Official FF 2.1 - Server 2 -AvD- Hosted by TFL Rotation: ff_dustbowl ff_ksour_classic ff_cz2 ff_cornfield ff_palermo ff_hunted ff_anticitizen ff_waterpolo ff_vertigo

Dev. Journal: Crazycarl
Monday, September 22, 2008 - 02:53 PM - 1 month, 4 weeks ago   - Fortress-Forever News
Dev. Journal: Crazycarl
Well, now that 2.1 is wrapped up, we're already thinking about the next patch. And the next one, and the next one... I used to hate collaborating or fixing other people's maps. I'm kind of particular about mapping, so when I look at a map file and something's not the way I like, I have to fix it. But since joining FF, working on other people's levels is a big part of what I'm doing. Maybe it's the fun of getting to play with the official levels, or learning from the techniques of the skilled mappers that worked in FF before, but I'd rather do that than build my own maps. In 2.1 my main project was Dustbowl and the HDR update. Now I'm taking on ff_palermo. The number one complaint on that map is the extreme yellow lighting. So changing that was the first task. Once you change the sunlight, sky and fog to something more appropriate, the difference is pretty striking. Once I have a map open I can never change just one thing, so I went through to change whatever architecture I didn't like. There are some changes to textures and geometry, and I even made a few new models to add detail to the level. But it's not just aesthetic changes. Every map has a list of bugs and improvements that people want, so I considered each one. For example, all the beta testers complained that defenders spawn too far from the point they are trying to defend, so I moved those spawn points up a bit. I think it's hard to tell exactly what effect such a change will have on the balance of a map, so I'll submit it for a beta test and see what happens!

News: The Latest About Leagues
Sunday, September 21, 2008 - 02:21 PM - 2 months ago   - Fortress-Forever News
News: The Latest About Leagues
Once again people, if you haven't already, please join the Fortress Forever Steam Group! It's the first place you'll hear about the latest, greatest FF updates! Got a competitive streak? There's two competitive leagues for Fortress Forever. UGC has served the community well for a year, and Team Fortress League is starting up again with support for FF in a 7v format. There are other leagues which are in development right now and we will keep you posted on their status. But for now, if you have a clan and want to get yourselves signed up for a league, click on the banners below to get going! Click here to go to UGC's 5vs5 FF League. Click here to go to TFL's 7vs7 FF League.

News: Radio Interview on DTP Radio!
Saturday, September 20, 2008 - 07:06 PM - 2 months ago   - Fortress-Forever News
News: Radio Interview on DTP Radio!
Before we get to the meat of this post, I'd like to bring your attenton to the Fortress Forever Steam group. Please use our convenient link to it on the frontpage or click here to join the FF Steam Group. It's usually te first place that we announce new news and other cool stuff, and we can do it in a timely manner. Now, to the meat of the news. A few of FF's devs were interviewed on DTP Radio tonight. If you missed it, you're not out of luck - we have both streams and downloads available. And please give DTP Radio a listen, those guys are awesome! DTP Radio are saints for having put up with us. Stream: http://ffpub.reborndigital.com/sounds/listen.php MP3: http://ffpub.reborndigital.com/sounds/ff_radio_interview.mp3 http://www.dtpradio.net/nettishow/nettishow_fortressforever.mp3 neTTi Show: http://www.myspace.com/nettishow

Dev. Journal: 4est
Wednesday, September 17, 2008 - 01:16 PM - 2 months ago   - Fortress-Forever News
Dev. Journal: 4est
Zip comes through again! .... [AE] 82694 that is Here are some server goodies he cooked up for us. We'll have a section for this soon. Server # 1

Dev. Journal: Elmo-
Tuesday, September 16, 2008 - 10:14 AM - 2 months ago   - Fortress-Forever News
Woo, I'm back!! Even though I will still be very busy with life here in Switzerland and so won't be as active as I was before I left, I at least now have access to Steam and so can continue to play FF & develop FF! Believe me I was really starting to get withdrawal symptoms! I'm very pleased to be back just in time to join in the 2.1 hype :D I'm glad that it seems to be a success! And rightly so after the amount of work some of the guys put into this! (I did a very small part in comparison.) So.. what shall I do now Sir Developer?! :D Happy to be back guys, I've missed you! Elmo

News: FF 2.1 Server Files Available!
Sunday, September 14, 2008 - 02:59 PM - 2 months, 1 week ago   - Fortress-Forever News
Both Linux and Windows server files are now available! If you downloaded the Windows server files earlier, then you need to download the hotfix. It contains some updated lua files as well as the linux server file: ATTENTION: only use this hotfix if you're using a Windows server package that was released on Friday, September 12th. If you're still on 2.0, use the server packages below this hotfix. 2.1 Server Hotfix: Reborn Digital FF.Pickup Trepid.net Mod DB The following 2.1 server packages include the hotfix and will work for both Linux and Windows: 2.0 to 2.1 Server Patch Update: AE Clan Hosting (.ZIP) SNT, University of Twente (.ZIP) SNT, University of Twente (.TGZ) Fortress-Zone (.ZIP) Fortress-Zone (.TGZ) Reborn Digital (.ZIP) Reborn Digital (.TGZ) FF.Pickup (.ZIP) Trepid.net (.ZIP) Trepid.net (.TGZ) Mod DB (.ZIP) Mod DB (.TGZ) Full 2.1 Server Package: AE Clan Hosting (.TGZ) SNT, University of Twente (.ZIP) SNT, University of Twente (.TGZ) Reborn Digital (.ZIP) Reborn Digital (.TGZ) Trepid.net (.ZIP) Trepid.net (.TGZ) Mod DB (.ZIP) Mod DB (.TGZ) Also, if you missed the release of the client installers, check out its news post by clicking here.

Dev. Journal: Circuitous
Friday, September 12, 2008 - 05:39 PM - 2 months, 1 week ago   - Fortress-Forever News
Official FF 2.1 Servers are up, courtesy of Team Fortress League: Server 1: 206.123.95.86:27015 Server 2: 206.123.95.84:27015 Server 3: 206.123.95.85:27015 Get in!

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News Provided by: Fortress-Forever News




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